Rabu, 08 Mei 2019

Computational Intelligence in Games

Computational Intelligence in Games
By:Norio Baba
Published on 2001-02-27 by Springer Science & Business Media


The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.

This Book was ranked at 27 by Google Books for keyword fuzzy thinking the new science of fuzzy logic.

Book ID of Computational Intelligence in Games's Books is KRgFF0WyrfMC, Book which was written byNorio Babahave ETAG "T0Ocn2JzmC0"

Book which was published by Springer Science & Business Media since 2001-02-27 have ISBNs, ISBN 13 Code is 9783790813487 and ISBN 10 Code is 3790813486

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Book which have "161 Pages" is Printed at BOOK under CategoryComputers

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Computational Intelligence in Games

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